A Wired West prototype

The Rivet Wars

Retro-industrial cluster chaos

Math and gameplay

Rules, Payouts & Odds

Estimated RTP94.50%
Estimated house edge5.50%
Maximum payout10,000Γ—
Paid-spin payout rate37.78%

Clusters and cell multipliers

Five or more identical regular symbols connected horizontally or vertically form a cluster. Golden Rivets substitute for regular symbols. The multiplier printed beneath every tile belongs to that board position, not to the symbol.

Every paid spin starts from a fresh 1Γ— position grid. A weighted draw then assigns zero through six random board positions values from 2Γ— through 500Γ—. Some assignments are revealed before the opening drop; others are held until after the first or second completed cascade and appear before repopulation. When any position participates in a winning cluster, it doubles after that payout. Random assignments are strictly disabled during Factory Overtime, where the normal sticky multiplier system remains active for the full feature.

Random Rivet multiplier cells

A paid spin has a 60% chance of receiving no random cell multipliers. The remaining spins receive one through six, with larger counts progressively rarer. Assigned values are weighted heavily toward 2Γ— and 3Γ—; 100Γ—, 250Γ— and 500Γ— values are extremely rare. Values belong to positions, can be doubled by later matching clusters, and never operate during bonus play.

A 200,000-spin engineering comparison estimated a 3.29% base-payout uplift before retuning. Payout scale was reduced from 2.220 to 2.176; the resulting combined estimate is 94.50% RTP and 5.50% house edge. This remains prototype Monte Carlo math, not laboratory certification.

Pressure and bonus triggers

3–6 Factory Alarms 3 awards 8 spins, 4 awards 12, 5 awards 18, and 6 or more awards 28. Four through six are progressively rarer.
100 chain pressure Pressure is created only by consecutive cluster cascades within the current paid spin. It resets before the next paid spin.

Each cascade adds pressure according to the number of removed positions, simultaneous clusters and cascade depth. The siren can never sound with fewer than two visible Factory Alarms. Once two alarms are visible and unresolved positions remain, the board pauses and all remaining drops for that paid spin run at 30% speed. A near-full pressure warning also requires at least two alarms.

Win notifications

10Γ— betGOOD WIN
20Γ— betBIG WIN
50Γ— betGIANT WIN
100Γ— betEPIC WIN
200Γ— betINDUSTRIAL MELTDOWN WIN
500Γ— betTOTAL THERMAL MELTDOWN WIN

Estimated percentage odds

EventEstimated chanceApproximate frequency
Any paid-spin payout37.78%1 in 2.65 paid spins
Any natural bonus trigger1.48%1 in 67.5 paid spins
Exactly 4 Factory Alarms0.069%about 1 in 1,449 paid spins
Exactly 5 Factory Alarms0.007%about 1 in 14,286 paid spins
Any Blast Charge1.00%about 1 in 100 paid spins

Version 16 was retuned after adding Blast Charges and escalating alarm rewards. A 100,000-spin engineering simulation estimated 94.49% RTP, a 37.78% paid-spin payout rate, and approximately one bomb-bearing paid spin per 100. These are prototype estimates, not laboratory certification.

Volatility profile

This version uses a flatter symbol distribution and a slightly lower Golden Rivet frequency. Small clusters occur less often, while high-value symbols appear more often and the payout scale is higher. The result is a medium-high volatility profile with fewer winning paid spins but a larger average amount when a paid spin does win.

Less frequent Estimated paid-spin payout frequency changed from 43.70% to 37.84%.
Higher average win Estimated average winning result changed from 2.16Γ— to 2.50Γ— total bet.

Factory Alarm rewards and retriggers

3 alarms8 SPINS
4 alarms12 SPINS
5 alarms18 SPINS
6+ alarms28 SPINS
2 in bonus+2
3 in bonus+10
4 in bonus+18
5 in bonus+30
6+ in bonus+50

During Factory Overtime, 2 alarms add 2 spins, exactly 3 add 10, 4 add 18, 5 add 30, and 6 or more add 50. Factory Alarms are 20% rarer during bonus boards to offset the much stronger awards. Retrigger spins are added only once per completed bonus board using the highest alarm count observed during that board and all of its cascades.

Blast Charge bombs

Up to three Blast Charges may appear in one paid or free spin. Normal clusters finish first. Each surviving bomb then destroys itself and its eight neighboring positions, reduced naturally at an edge or corner. Every affected position becomes at least 12Γ— before replacement symbols fall. A later winning cluster doubles those cells normally: 12Γ— β†’ 24Γ— β†’ 48Γ— and onward.

Wild purchases

25Γ— Wild Card Arms the next paid spin with a six-fold Golden Rivet weight. Simulation targets roughly ten times the normal average paid-spin return.

The Wild Card button is locked for the complete Factory Overtime feature. Guaranteed Wild add-ons cannot be purchased between bonus boards.

Original illustrated factory roster

The supplied hand-drawn artwork has been cropped, contrast-balanced and placed on subdued industrial backgrounds so the characters remain recognizable on small tile displays.

Mara Voss Regular symbol β€” Mara Voss
Brutus Bell Regular symbol β€” Brutus Bell
Dr. Quill Regular symbol β€” Dr. Quill
Nix Calder Regular symbol β€” Nix Calder
Mag Charge Regular symbol β€” Magnetic demolition charge
Fuel Cylinder Regular symbol β€” Pressurized fuel cylinder
Repair Drone Regular symbol β€” Clockwork repair drone
Supply Crate Regular symbol β€” Reinforced supply crate
Factory Alarm Special symbol β€” Factory Alarm
Blast Charge Special symbol β€” Blast Charge bomb

Cluster payouts

Amounts below are multiples of total bet before the current cascade multiplier and before any multiplier positions beneath the winning symbols.

Factory Overtime purchases

Purchased features include escalating alarm retriggers, Blast Charges and sticky position multipliers. Prices were recalculated after these additions to remain near the main game's return target.

Bundled music and sound

Version 16 uses only the music and industrial effects supplied for this build. The normal theme loops during paid play, the alternate theme loops throughout Factory Overtime, and all prior streamed or synthetic sounds have been removed from the package.

Factory Overtime

Choose a Bonus

Every purchased feature begins with a fresh 1Γ— multiplier grid. Winning positions double and remain sticky throughout all included spins.

Maximum potential is a payout cap, not a promise. The entire game remains capped at 10,000Γ— total bet.