A Wired West prototype
Retro-industrial cluster chaos
Critical production conditions have unlocked the bonus floor.
Math and gameplay
Five or more identical regular symbols connected horizontally or vertically form a cluster. Golden Rivets substitute for regular symbols. The multiplier printed beneath every tile belongs to that board position, not to the symbol.
Every paid spin starts from a fresh 1Γ position grid. A weighted draw then assigns zero through six random board positions values from 2Γ through 500Γ. Some assignments are revealed before the opening drop; others are held until after the first or second completed cascade and appear before repopulation. When any position participates in a winning cluster, it doubles after that payout. Random assignments are strictly disabled during Factory Overtime, where the normal sticky multiplier system remains active for the full feature.
A paid spin has a 60% chance of receiving no random cell multipliers. The remaining spins receive one through six, with larger counts progressively rarer. Assigned values are weighted heavily toward 2Γ and 3Γ; 100Γ, 250Γ and 500Γ values are extremely rare. Values belong to positions, can be doubled by later matching clusters, and never operate during bonus play.
A 200,000-spin engineering comparison estimated a 3.29% base-payout uplift before retuning. Payout scale was reduced from 2.220 to 2.176; the resulting combined estimate is 94.50% RTP and 5.50% house edge. This remains prototype Monte Carlo math, not laboratory certification.
Each cascade adds pressure according to the number of removed positions, simultaneous clusters and cascade depth. The siren can never sound with fewer than two visible Factory Alarms. Once two alarms are visible and unresolved positions remain, the board pauses and all remaining drops for that paid spin run at 30% speed. A near-full pressure warning also requires at least two alarms.
Version 16 was retuned after adding Blast Charges and escalating alarm rewards. A 100,000-spin engineering simulation estimated 94.49% RTP, a 37.78% paid-spin payout rate, and approximately one bomb-bearing paid spin per 100. These are prototype estimates, not laboratory certification.
This version uses a flatter symbol distribution and a slightly lower Golden Rivet frequency. Small clusters occur less often, while high-value symbols appear more often and the payout scale is higher. The result is a medium-high volatility profile with fewer winning paid spins but a larger average amount when a paid spin does win.
During Factory Overtime, 2 alarms add 2 spins, exactly 3 add 10, 4 add 18, 5 add 30, and 6 or more add 50. Factory Alarms are 20% rarer during bonus boards to offset the much stronger awards. Retrigger spins are added only once per completed bonus board using the highest alarm count observed during that board and all of its cascades.
Up to three Blast Charges may appear in one paid or free spin. Normal clusters finish first. Each surviving bomb then destroys itself and its eight neighboring positions, reduced naturally at an edge or corner. Every affected position becomes at least 12Γ before replacement symbols fall. A later winning cluster doubles those cells normally: 12Γ β 24Γ β 48Γ and onward.
The Wild Card button is locked for the complete Factory Overtime feature. Guaranteed Wild add-ons cannot be purchased between bonus boards.
The supplied hand-drawn artwork has been cropped, contrast-balanced and placed on subdued industrial backgrounds so the characters remain recognizable on small tile displays.
Amounts below are multiples of total bet before the current cascade multiplier and before any multiplier positions beneath the winning symbols.
Purchased features include escalating alarm retriggers, Blast Charges and sticky position multipliers. Prices were recalculated after these additions to remain near the main game's return target.
Version 16 uses only the music and industrial effects supplied for this build. The normal theme loops during paid play, the alternate theme loops throughout Factory Overtime, and all prior streamed or synthetic sounds have been removed from the package.
Factory Overtime
Every purchased feature begins with a fresh 1Γ multiplier grid. Winning positions double and remain sticky throughout all included spins.
Maximum potential is a payout cap, not a promise. The entire game remains capped at 10,000Γ total bet.
Next overtime board
Choose one package for the next bonus board. Prices are recalculated from the current sticky multiplier grid, opening cascade level and a 94.49% target incremental return. Purchased Wilds replace ordinary symbols only; they never replace Factory Alarms or Blast Charges.